Skip to content

Project

Ghostbusters Scheduling Website

2015

A scheduling website was created for people from the movie Ghostbusters (1984) to handle schedule problem in a modern approach. This was a fun classroom project that started from user research (or watching the movie many times), defines the problem, system information architecture design, hand sketches, evaluation, paper prototype, evaluation, interactive prototype, and evaluation (in an iterative design process of design - evaluation).


Problem

The crew of Ghostbusters needs to know where is the ghost? when people called.

Solution

Build a scheduling website for the crew of Ghostbusters, and let people of New York City schedule ghost-busting event via the internet.

Design process:

  1. System Information Architecture
  2. Hand Sketches
  3. Low-Fidelity Interactive Paper Prototype
  4. High-Fidelity Interactive Prototype
  5. Design Reports

1. System Information Architecture

Ghostbusters System Information Architecture
Figure out the user (Ghostbusters) feature requirements by watching the film many times.


2. Hand Sketches

Ghostbusters Hand Sketch Ghostbusters Hand Sketch Ghostbusters Hand Sketch


3. Low-Fidelity Interactive Paper Prototype

Ghostbusters Low-Fidelity Interactive Paper Prototype Ghostbusters Low-Fidelity Interactive Paper Prototype Ghostbusters Low-Fidelity Interactive Paper Prototype


4. High-Fidelity Interactive Prototype

Interactive Prototype / Interactive Prototype (Staff)
Ghostbusters High-Fidelity Interactive Prototype Ghostbusters High-Fidelity Interactive Prototype Ghostbusters High-Fidelity Interactive Prototype Ghostbusters High-Fidelity Interactive Prototype Ghostbusters High-Fidelity Interactive Prototype Ghostbusters High-Fidelity Interactive Prototype


5. Design Reports

View Ghostbusters Design Report
View Ghostbusters Design Presentation Ghostbusters Design Report